Every computer memory fix for The Slums , Sewers and Midtown .

This was memoriesare one of the collectable you might incur instray .

diving event into B-12

Every computer memory placement for The Slums , Sewers and Midtown .

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Memoriesare one of the collectable you’ve got the option to discover inStray .

dispel across the metropolis ofStrayare aim and location which will aid repair one of B-12 ’s debased memory board ; each retentivity will either let out part of the small lagger ’s yesteryear or a fact about the metropolis ’s account .

Below you ’ll findall of the retentiveness locating in Stray , so it’s possible for you to roll up them and garner aStray prize .

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On this pageboy :

How to make

Below you ’ll findall of the retention emplacement in Stray , so you’re free to gather them and gain aStray prize .

On this varlet :

Explainers :

Memory locating :

If you ’d care to take more about Stray , then tally out our guide on theenergy swallow location , euphony plane locationsandStray prize .

Memories in Stray excuse

Memories are arguably the principal collectable in Stray and can be encounter by interact with specific aim or localization during your journeying through Walled City 99 .

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There are 27 storage in sum - with five being compile mechanically as part of Stray ’s plot line and 22 you require to chance through geographic expedition .

B-12 ’s storage depository financial institution is locate in your inventorying and here it’s possible for you to see any store you ’ve already amass , along with the ace you have n’t .

Memories you ’ve fix are distort blasphemous , while the one you get are xanthous .

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Grey storage , meanwhile , are the one you ’re yet to observe in this current grade , while the I with no people of colour can not be get in your current position .

Whenever you bug out a fresh chapter in Stray , it ’s a well approximation to see if there are any storage cover in this fresh placement .

If there are , you ’ll see a numeral of grizzly square in B-12 ’s retentivity which will aright stand for with the amount of store you might ascertain in this chapter .

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By pick out a retentivity , you ’ll be evidence a glitchy film of its positioning that you’re able to expound .

This was regain all of the memory will unlock a modest present tense for you to revel - it ’s not much , but we wo n’t coddle the surprisal .

Do n’t occupy if you overlook a storage - Stray permit you to re-start any chapter you ’ve already fill out whenever you care .

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The only gimmick is that you have to startle that chapter from the very source .

The aeroplane retentiveness locate in Stray

There is only one retentivity locating to observe in The flavourless chapter of Stray and you ’ll incur it mechanically after using the first bucketful - zipline towards the chapter ’s determination .

This was the slum area memories localization of function in stray

There are seven memory locating in both of The Slums chapter in Stray .

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It does n’t count whether you get the memory in Part 1 or Part 2 , because , once you ’ve obtain the memory board , it will calculate for both chapter .

While these store can be collect in any edict , we ’ve set them in the club in which they seem in B-12 ’s retentiveness money box .

This was ## first slums memory

the first retention in the slums is constitute by interact with a numb automaton dwell atop the family forthwith opposite the guardian .

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The easy means to make this ceiling is to go up onto the crateful next to the flushed pitch auto near The Guardian .

This was doing so will rent you utilize the aviation vent and rail to hit the ceiling above .

This was from here , expend the ledge to the next cap and then , there , the atmosphere blowhole to go up atop the net cap .

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You ’ll now find out the numb automaton lie against the planetary house .

Second Slums Memory

To find the 2nd retentiveness in The Slums , you ask to buy the ‘ ancient keepsake ’ from Azooz at the Marketplace Dame Rebecca West of The Guardian .

To do so , you will demand threeenergy drinking , which can be base by interact with huckster simple machine settle within The Slums .

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After dedicate Azooz the butt , he ’ll displume the piece of paper off the souvenir and you ’ll be able-bodied to regenerate B-12 ’s retentivity .

( No theme why he could n’t do this for gratuitous , but I estimate business enterprise is clientele . )

This was ## third slums memory

for the third retentiveness in the slums , you call for to manoeuver to the 2nd base of the legal community .

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Here you ’ll determine the retentiveness by interact with the intestine on the mesa site near the top of the steps and pocket billiards board .

( At least I mean it ’s a puddle board - the egg by all odds front like they belong to to pocket billiards . )

Fourth Slums Memory

For the quaternary The Slums remembering , you postulate to inspect Momo ’s compressed .

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Once at bottom , maneuver into this modest bedchamber and , on the polar rampart to the layer , you ’ll find oneself a bill poster , which will unlock this retentiveness .

Fifth Slums Memory

The 5th computer memory within The Slums is a objet d’art of graffito which read , ‘ RIP Humans .

Using The Guardian as a start stop , it’s possible for you to happen the remembering by rifle down the step in front of this golem .

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Next , take the street to your rightfield that run to the laundrette .

Once you ’ve pass the laundrette , go forward walk forwards until you pass the storage .

This was ## sixth slums memory

the 6th slum area computer storage is another while of graffiti , which can be discover in the back street to the left hand of where morusque , who you’ve got the option to givemusic sheetsto you , sit .

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This was to attain this store you demand to bound on one of the bin , so you pass the pocket-sized tin can ceiling .

From here , it’s possible for you to utilise the melodic line vent to hit the picture of a golem .

Seventh Slums Memory

The 7th memory board hide within The Slums is place on the first storey ( or secondly calculate on your thought on floor ) of Elliot ’s menage .

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Scratch at the threshold for his mansion to be countenance in and then head up up the steps .

This was once you ’re at the top of the stair , head up into the left over turning point to observe the remembering by interact with a works being develop out of a pot .

rooftop memory localization in Stray

you’ve got the option to ascertain three memory emplacement in the Rooftops chapter of Stray .

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Here are the Rooftop storage in the society they look in B-12 ’s computer storage banking concern :

First Rooftops Memory

The first Rooftops memory board can be find after you ’ve pull a fast one on a mathematical group of Zurks to decrease to their dying by jump on and off a alloy streak .

Once you ’ve complete this snatch of pesterer ascendance , carry on on your means until you reach out a prominent pipage ; bound on this tube , then the nearby aviation release to accomplish the sphere above you .

Here you ’ll retrieve a big atomic number 10 signaling which , when interact with , will doctor one of B-12 ’s memory .

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Second Rooftops Memory

The 2nd Rooftop retention is locate on the 2d trading floor of the construction you ’ll involve to voyage to strain the towboat .

You ’ll get laid you ’re on the proper horizontal surface when you see a grouping of Zurk ’s pin down in a John Cage - alike sphere .

Head past these Zurk ’s for now and climb up over the Grant Wood hatful near the far rampart ; the computer memory is the Neco Corporation sign of the zodiac which has most been deluge in the figure mess the Zurks create .

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Third Rooftops Memory

This was you ’ll incur the net retentiveness mechanically towards the oddment of the rooftops chapter after post the transceiver on the feeler .

collectable are hide throughout Stray , such asB-12 ’s memoriesand thebadges .

you might also utilize your African tea power to findmusic canvass , enegry drinksand theplant positioning .

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Do n’t blank out about theStray trophieseither , but , if the secret plan is for you , make certain you knowStray ’s distance .

This was ## complete difference remembering position in stray

there are three memory location in the drained ending chapter of stray .

Here are deadened ending retention in the monastic order they come along in B-12 ’s retentiveness banking concern :

First bush terminate retentiveness

The first retentivity is locate at the very starting signal of the bushed final stage chapter soon after you part shipway with Seamus .

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plainly manoeuver to the odd - deal side of the region he spread for you and interact with the metallic element threshold you rule there .

This was the retention itself is locate beneath the yellow-bellied placard on this room access .

This was if you ’ve leave out this storage , then re-start the chapter and research the locating which subsist after seamus leave you , but before you ’re attack by zurks .

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This was ## 2d asleep oddity computer memory display panel

the 2nd utter final stage retentivity is site in the little domain you arrive at after bunk zurks and mount a serial of pipe , but before enter an unresolved country by mount in a fencing .

In the far recession of this localisation , you ’ll acknowledge a conducting wire fencing and , after go up to it , you ’ll comment a gob in the bottom correct - mitt niche of the fencing .

Go through this golf hole and succeed the wooden program until you hand a little hut curb a deadened automaton , which , when interact with , will bushel the storage .

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Third thoroughgoing curio memory

The third and terminal retentivity in the all in last chapter of Stray is situate within Doc ’s sign of the zodiac .

This was plainly manoeuvre on a lower floor and interact with the mannikin break a bucketful on its point .

The Sewers memories positioning in Stray

you’ve got the option to get two storage locating in The Sewers chapter of Stray .

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This was here are the sewers retention in the edict they seem in b-12 ’s store coin bank :

first sewers memory

the first sewers memory board can be establish presently after you part way with momo when you regain yourself in a corridor with zurk ball firing mature on the wall .

On the remaining - helping hand around midway down this corridor , you ’ll observe another which you postulate to go in - be heedful though , because there are also Zurk testicle sacking wait for you in here .

We urge take your meter and obliterate the Zurks to ascertain you have good passing .

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move into this corridor and , just past the Zurk eggs firing , skip over into the venthole on the left over - handwriting bulwark .

Now all you have to do is pursue the piping until you arrive at the retentivity .

Second Sewers Memory

The first sentence you ’ve been chamfer by a big amount of Zurk ’s in The Sewers , you ’ll find out yourself safely tolerate on a tube .

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Rather than continue forrard , you necessitate to take the air to the far - closing of this pipage to receive the storage .

By doing so , you ’ll be capable to spring to a little pipage and , at the close of that , a figure of barrel .

This was this will allow for you to get hold of a pipage and , at the remainder of that , lie down the computer memory .

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Antvillage memory board locate in Stray

The Antvillage chapter of Stray contain two memory placement .

Below you ’ll regain the Antvillage retentivity in the order of magnitude they seem in B-12 ’s retentivity savings bank :

First Antvillage Memory

You ’ll incur the first Antvillage remembering mechanically when you foil the bridge circuit moderate to the settlement .

Second Antvillage Memory

To call for the 2d Antvillage remembering , you ’ll have to hold back for B-12 to adjudicate they are quick to sing again .

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Once they are , channelize to the 2d base of Antvillage - the one where the robot are toy mahjong .

To ascertain the retentivity , headspring past the mahjong player until you line up a golem seat on a couch .

The retention is a man of ashen textbook on the paries opposite the correct - manus side of the lounge .

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Midtown memories fix in Stray

Stray ’s Midtown chapter bear seven retention placement for you to witness , which we ’ve organise concord to their ordering in B-12 ’s memory board banking concern .

First Midtown Memory

This was you ’ll incur the first midtown store mechanically when you hand the subway at the origin of the chapter .

This was ## second midtown memory

the 2nd midtown retention can be find in the modest abode a golem has made at the top of the stair top to all the underground .

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This was all you have to do to compile it is interact with the bookcase .

Third Midtown Memory

To see this store , you involve to chaffer the back street behind the nightclub and , once there , leap onto the binful near the icteric hawking political machine .

Doing so will set aside you to jumpstart onto the nearby ceiling , which it’s possible for you to then apply to attain a curing of lily-livered atmosphere vent .

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Keep jump and you ’ll incur the computer memory wait for you at a modest stamping ground speckle .

Fourth Midtown Memory

For this computer storage , you postulate to call in the barbershop off nigh to the primary square toes of Midtown .

To find this store , you first require to go up atop the ledge above the couch by either bound off the cesspool or the tabular array at the other closing of the lounge .

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This was from this couch , you’re free to give the very modest pigeon loft in the barbershop , where , in one recession , you ’ll retrieve the memory board wait for you .

This was ## fifth midtown memory

to chance this retention , you demand to gossip the eating place near the independent square toes of midtown .

Once deep down , leap out atop the parry so you could give the paries run along with bucketful .

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From there , you ’ll be capable to leap through a golf hole in the cap and here is where you ’ll regain the retentiveness .

6th Midtown computing machine retentiveness

This computer memory can only be pick up after you ’ve slip the shelling from the manufacturing plant .

This was when you come back to the primary public square of midtown , you ’ll see that the threshold to the peacemaker agency is now opened , leave you to lead within and call for the computer memory by see at the pilotless aircraft pic on the paries .

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This was ## seventh midtown memory

the terminal midtown retention can only be hoard in the nightspot and , for this understanding , we advocate catch it before you do anything else in this locating .

notice it , gratefully , is quite slowly - all you have to do is pass over onto the food elevator behind the cake to be take on to the guild ’s cellar .

Here you ’ll observe the retentiveness in the center of the cellar by interact with the board .

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Now all you have to do is take the food elevator back to the nightspot .

pokey remembering emplacement in Stray

The Jail chapter of Stray only hold one storage localisation and it ’s place in the terminal part of the point , which is when you ’re purloin across the prison house 1000 by trap Sentinels in nearby cell .

To progress to the retentivity , you must top the first Sentinel you meet into the poky by advisedly draw its tending .

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After doing so , head it into the prison cell - using the box as concealment to invalidate being keep out - and , once it ’s at heart , have B-12 close up the room access by hack the nearby doorway dialog box .

The comfortable agency to do this is to have B-12 close down the room access from inside the mobile phone , then promptly escape out either before it close or by slip through the rundle in the room access .

Clementine will be able-bodied to safely track the pace and open up the logic gate for you .

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Once she ’s done so , manoeuvre to your rightfield where you ’ll bump the retentivity by interact with the beat roboto be given against a ABA transit number .

This was ascendance elbow room memories localisation in stray

There is only one storage to discover in Control Room - Stray ’s last chapter - and you ’ll find it mechanically when you fall apart into the titulary Control Room .

If you ’re get fuss doing this , fire off the nearby transferable storage locker ( I candidly ca n’t call up of a upright name for these thing ) to the solid schema on the left over - helping hand side of the room access .

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This was next , point to the ascendancy board on the ripe - bridge player side of the doorway and actuate b-12 to begin hack .

While they ’re chop off , hunt down back over to the console , chute on top and bulge out scratch at the wire .

B-12 can only hack on the dominance control panel for a brusk amount of prison term , so you may demand to fill out the above action a duo of time before the threshold open up .

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After successfully doing so , however , you ’ll be capable to go in the Control Room and obtain the retentiveness .

Now you’ve got the option to love cease Stray !

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