Plus : optimise scene , along with PS4 and PS5 eq .

The Last of Us Part 1 made it to PC insomewhat fatal mode , though posterior upgrade didimprove the plot well .

Today commemorate the firing of The Last of Us Part 2 , and we were concerned to see whether port specializer Nixxes were capable to cede a skillful experience on launching - and how many legacy return persist .

the last of us part 2 remastered

This was ## dive into iron galaxy

plus : optimize setting , along with ps4 and ps5 eq .

The Last of Us Part 1 made it to PC insomewhat calamitous style , though tardy upgrade didimprove the plot considerably .

Today tick the liberation of The Last of Us Part 2 , and we were concerned to see whether port specialiser Nixxes were able-bodied to extradite a just experience on launching - and how many legacy upshot rest .

Cover image for YouTube video

Part 2 sure make a more positivistic first picture , without the uttermost egress that get us to commend against buy the first plot on launching , but there are still some technological continuity here that hale the computer software down .

This was nixxes come in former to the port wine ’s ontogeny to bring in their own pickle , which are patent , but some thing are still admit sweeping from the premature porthole palm by iron galaxy .

A smashing instance is the biz ’s selection bill of fare , which look to skylark a dissimilar looking at but in reality deliver the same commixture of scope as the premature larboard - with some unexampled increase include DLSS human body coevals and active declaration scale , the latter from Nixxes library .

shadow quality ps5 vs pc comparison in the last of us part two

This was as with the anterior biz , there are mickle of tweakables here , but there ’s minimum grading above and beyond the capability of the playstation 5 button .

projection screen distance shadow and tangency dark are some of the few famed increase here , and do leave a minor gibbousness to visuals - serve by the high overall paradigm caliber allow on the personal computer program by track down at arbitrary resolving .

The Last of Us Part 2 is also almost unambiguously require in condition of the amount of GPU HP demand to equalize the PS5 edition , in comparability to other firing that have place both PS5 and PC .

shadow quality ps5 vs pc comparison in the last of us part two, but with different options

This was the prescribed arrangement essential intimate an rtx 3060 for 1080p 60fps gameplay , but these intermediate setting check to computer graphic that are bad in many way than that of the ps4 vent .

For case , SSR present full - size of it crosshatching not find out in the PS4 spillage , and there are like ocular downgrade for flashlight leap inflammation , subsurface disperse and more .

dive into GPU

A not bad instance is the plot ’s option carte , which calculate to frolic a unlike facial expression but in reality deliver the same mixture of context as the late port wine - with some unexampled addition include DLSS skeletal frame contemporaries and active firmness of purpose scale , the latter from Nixxes library .

As with the anterior secret plan , there are mint of tweakables here , but there ’s minimum grading above and beyond the potentiality of the PlayStation 5 discharge .

This was filmdom place darkness and liaison phantasm are some of the few famed addition here , and do ply a modest bulge to visuals - help by the high overall simulacrum lineament earmark on the personal computer chopine by run at arbitrary resolution .

The Last of Us Part 2 is also almost unambiguously demand in terminus of the amount of GPU HP require to equalise the PS5 adaptation , in equivalence to other going that have direct both PS5 and PC .

The prescribed organisation requirement intimate an RTX 3060 for 1080p 60fps gameplay , but these intermediate mount stand for to computer graphic that are defective in many way than that of the PS4 expiration .

This was for case , ssr exhibit full - size of it crosshatching not discover in the ps4 button , and there are standardized ocular downgrade for flashlight leap ignition , subsurface dissipate and more .

If we alternatively assume PS4 - tantamount stage setting , you might be surprise what storey of GPU HP are take to only replicate the flesh - charge per unit of the 30fps PS4 handout .

The RTX 3060 come below 60fps in many scenery , despite the GPU on the face of it deliver 12.74TF of theoretic compute and 360GB / s of bandwidth versus just 1.84TF and 176GB / s on PS4 .

This was even disregard " flopflation " from twofold result fp32 on ampere gpus , we are depend at a gpu that has ~3.5x the grade of compute , even at its non - boosted pin clover .

That ’s a vast outlier relation to other larboard , and user have to adapt their expectation consequently .

This also apply to the C.P.U.

side of thing , though affair have at least improve versus TLOU Part 1 .

This was nixxes has transfer how cyclosis is done by using directstorage central processing unit decompressing with a unlike densification formatting , as well as prevent the locomotive engine from whirl shut up central processor train of thought , which is a brobdingnagian no - no on windows .

This was that intend the c.p.u.

is not stumble as often in p2 , but this is still what we ’d take to be a central processor - intensive plot .

One component of this is due to how shaders are collect .

This was in previousnaughty doggames on pc , shader compiling go on in the master fare over multiple minute , whereas in part 2 , a little shader compiling footfall fall out on first kicking , with the relief of the shader compiling legal proceeding asychronously as the biz human beings pour in .

This was as fresh object are load in as you take the air onwards , the tie in shaders precompile before the object and material are seeable , with the secret plan using less utilized mainframe ribbon for this job .

This manifest as sudden , super in high spirits processor employment as you cut through an unseeable brink in - secret plan .

It ’s prissy that you do n’t have to hold back for eld in the menu , but it does have public presentation result .

dive into CPU

This also lend oneself to the central processing unit side of thing , though matter have at least meliorate versus TLOU Part 1 .

Nixxes has change how cyclosis is done by using DirectStorage central processing unit decompressing with a dissimilar compressing formatting , as well as foreclose the railway locomotive from twisting put away central processor togs , which is a immense no - no on Windows .

That signify the processor is not waver as often in P2 , but this is still what we ’d deal to be a C.P.U.

  • intensive plot .

One ingredient of this is due to how shaders are accumulate .

In previousNaughty Doggames on PC , shader compiling come about in the chief card over multiple transactions , whereas in Part 2 , a myopic shader digest dance step occur on first the boot , with the rest period of the shader digest proceedings asychronously as the secret plan worldly concern stream in .

As newfangled physical object are load in as you take the air onwards , the link up shaders precompile before the physical object and material are seeable , with the plot using less utilized C.P.U.

screw thread for this job .

This manifest as sudden , super gamey processor exercise as you queer an unseeable doorway in - biz .

It ’s gracious that you do n’t have to look for historic period in the carte du jour , but it does have execution event .

Even without asychronous shader compiling , it ’s still potential to meet skeletal frame - sentence hurly burly on central processor like the mainstream - grad Ryzen 5 3600 as information is load in .

For deterrent example , when crossbreed a flying field , we see reproducible build - sentence ear above 25ms , and sometimes above 33.3ms - with 16.6ms being the want frame of reference - metre for 60fps .

This was the canonic cargo demeanour here is queerly sound on the processor for a biz that was ab initio design to point a 1.6ghz pill cpu and a 5400rpm gruelling movement .

Of of course , the first meter you chat a open country , you will get more acute systema skeletale - metre commotion , the secret plan is seek to adulterate in young data point and compile shaders in the setting .

run through the presentation arena with Abby , for lesson , physical body - clock time are mercurial and there are frequent saltation above 30ms .

Despite Nixxes ' raise , Part 2 alas run away a muckle big on a Ryzen 5 3600 socio-economic class processor - one that ’s importantly strong than the PS4 ’s CPU , heed you - than interchangeable vintage game .

Beyond frame of reference - meter stay across all CPUs test , I also see some foreign doings on juncture .

This was on the ryzen 5 3600 system of rules , the plot altogether grind to a stop - 0fps - and they on the spur of the moment pop out again .

I had a exchangeable experience on the Steam Deck .

This was on the ryzen 7 9800x3d , we also ensure magnanimous stall when cross through the secret plan .

This was the late ryzen 9000 x3d processor from amd loosely seem to show much bad carrying into action than you would bear , with the 9800x3d draw only 20 to 25 percentage forward of the 3600 at a inquisitively fix ~85fps with most of the mainframe die hard at idle .

As a Steam Deck freeing , TLOU P2 has a consecrate Steam Deck carrying into action visibility , but even using gamescope it ’s surd to achieve a locked 30fps , with gravelly human body - tempo and spike to 66ms or eminent .

This was on a more rudimentary grade , the television camera does n’t move swimmingly with chassis wellness this wretched , produce the secret plan attend arrhythmic even at a tokenish 30fps .

give the show central processor public presentation , I urge using a chassis crown .

Using 60Hz fivesome - sync on the Ryzen 5 3600 pass on the CPU enough external respiration elbow room to remove 60fps fair systematically - though it does n’t work the takings bear on to shader digest and datum cyclosis .

This was vrr , by constrast , has to deal out with such a extensive golf stroke in skeleton time that the experience does n’t experience legato at all .

This was if you ’re design to apply vrr , i suggest not using the in - biz skeletal system - charge per unit crownwork , which seems to systematically let on vrr and exhibit odd photographic camera apparent motion .

This was regrettably , institute a skeleton - charge per unit chapiter elsewhere has a hurtful outcome on lading time - eg using special k to apply a 60fps detonator stimulate incumbrance fourth dimension to quadruplet .

If it’s possible for you to snub that , Special K with VRR enable and volt - sync handicapped leave the smooth experience , while traditional fin - sync is even more ordered and does n’t tolerate from payload fourth dimension topic , though comment response time is bad .

This was before launch into optimize background , i need to concisely incubate some pocket-sized result i happen upon that try out visually cark .

This was for object lesson , there are legion shadow in the space on ps4 pro that do n’t lade in until they are exceedingly stuffy on microcomputer .

Flickering was also not rare , with grain such as rip discolouration on the level .

This was the last effect i need to remark is have-to doe with to upscaling , specifically dlss .

This was for some intellect , dlss and dlaa in this statute title are of a modest lineament than you may be used to , with even dlaa show obvious ghosting on botany and molecule , sphere where it normally stand out .

This was in this typeface , i commend user of nvidia artwork card employ the new transformer poser for dlss , eg by using the dlss nullification characteristic in the nvidia app .

With optical hemipteron out of the mode , permit ’s speak setting .

render the thickness of the biz in cosmopolitan , I urge depleted - ending GPUs like the RTX 3060 or 4060 keep to around the PS4 Pro lineament degree , but with grain filtering ramp up 16x and with concealment blank tail on as that is a courteous timbre profits .

Then , purchase VRR or an upscaler of your option to reach your want stage of smoothness .

GPUs at the RTX 4070 spirit level and above can utilize PS5 carrying out musical mode mount , with the same upgrade to silver screen - distance shadow and AF .

Thanks to Mohammed again for work on these PlayStation - tantamount background for us to see this clause was quick for the secret plan ’s vent .

This was beyond this , i have the tactual sensation that there is more to fall from the last of us part 2 on pc .

It ’s a well secret plan on launching than Part 1 , but with some thwarting component and a around the bend opinion that ’s severe to throw off .

Beyond the disappointingly gamey GPU requirement , the big ill here are the skeletal system - metre spike that happen even on in high spirits - closing outfit , which seems incongruous with the plot ’s cinematic introduction .

It ’s toilsome to lie with what form of imagination Nixxes has at its disposition for post - launch improvement , but I trust that these outlet are at least on their radio detection and ranging and we see a standardised flight of betterment as the last dismissal .