DF talk with primal shape from Nixxes and Naughty Dog .

The Last of Us Part 2 late plunge on PC , bring the 2d part of the well - knownNaughty DogPlayStation risky venture to a whole raw hearing .

port wine developer Nixxes establish on the workplace antecedently done by Iron Galaxy for Uncharted 4 and The Last of Us Part 1 on PC , bringingnew feature film and intimate limitationsin almost adequate measurement .

Ellie in The Last of Us Part 2

diving event into Yana Mateeva

DF mouth with fundamental form from Nixxes and Naughty Dog .

This was the last of us part 2 latterly launch on pc , convey the 2d part of the well - knownnaughty dogplaystation risky venture to a whole fresh consultation .

porthole developer Nixxes work up on the workplace antecedently done by Iron Galaxy for Uncharted 4 and The Last of Us Part 1 on PC , bringingnew feature article and conversant limitationsin almost adequate mensuration .

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We lately mouth to some of the fundamental figure at Naughty Dog and Nixxes about the workplace they ’ve done on the unexampled porthole , which does found in a much hard commonwealth than its herald .

Those figure admit Naughty Dog ’s computer programing music director Travis McIntosh and secret plan managing director Matthew Gallant and a innkeeper of developer from Nixxes : microcomputer merchandise theatre director Coen Frauenfelder , chief optimization theatre director Wessel de Groot , next-to-last artwork technologist Yana Mateeva , and elderly theatre director of evolution and studio apartment caput Jurjen Katsman .

As common , the audience below has been light redact for pellucidity and distance .

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Enjoy !

When did the projection for The Last of Us Part 2 on microcomputer set out ?

What are the origination of the current exit ?

shadow quality ps5 vs pc comparison in the last of us part two, but with different options

diving event into Nixxes

As common , the consultation below has been light edit for lucidness and duration .

Enjoy !

When did the labor for The Last of Us Part 2 on microcomputer lead off ?

Cover image for YouTube video

What are the pedigree of the current dismissal ?

Travis McIntosh : It was more than a yr ago , perchance a twelvemonth and three or four month ago , and in reality Nixxes was n’t usable at the get-go .

This was we always contrive on work with them , but ab initio we work with iron galaxy to grow an initial microcomputer interpretation .

The Last of Us Part 2 Remastered’s PC system requirements.

Some prison term in the twilight of last twelvemonth , Iron Galaxy wheel off , with Nixxes get together the task .

This was we had a three or four calendar month changeover full point and then they kind of require over lead ontogenesis of the projection around october , where they were the lonesome better half that we were bring with , and they have done the mass of the technological employment .

We ’ve been lecture throughout - at least once a calendar week , sometimes three time a workweek , sometimes more .

The mass of the proficient detail have been done by them , with us resist over their shoulder joint and say , " Hey , posit that .

This was determine that . "

What are the lineage of the Naughty Dog locomotive engine on PC ?

This was it ship on directx 12 , but presumptively it must have subsist in some anterior frame .

Did anything on PC be before port begin , like a hot editor in chief , or did it require to be farm from the soil up ?

Travis McIntosh : apparently the employment on The Last of Us Part 1 for microcomputer help with this .

But if you need to start up all the path at the showtime , before we had a microcomputer translation at all , there was almost no personal computer computer code .

This was when we do playstation game , we are as modest grade as we can - as closemouthed to the metallic element as potential - and concenter wholly on a unmarried chopine .

So there was very piddling microcomputer reenforcement at all in the labor .

That all had to be work up for Part 1 on microcomputer , then on Part 2 we had to move that all over with Iron Galaxy .

Nixxes conjoin us and take up on the railway locomotive workplace when we were in the passage form between port over what we did for Part 1 to Part 2 .

The railway locomotive had n’t alter that much between task .

So a fortune of the lesson and engineering that we ramp up or learn on Part 1 got move over to this undertaking .

diving event into Travis McIntosh

What are the origin of the Naughty Dog locomotive on PC ?

It send on DirectX 12 , but presumptively it must have exist in some anterior manikin .

Did anything on PC survive before port begin , like a hot editor in chief , or did it want to be create from the earth up ?

Travis McIntosh : patently the oeuvre on The Last of Us Part 1 for microcomputer facilitate with this .

This was but if you require to depart all the way of life at the start , before we had a personal computer reading at all , there was almost no microcomputer codification .

This was when we do playstation game , we are as gloomy grade as we can - as cheeseparing to the alloy as potential - and concenter totally on a exclusive program .

So there was very footling personal computer funding at all in the task .

That all had to be fetch up for Part 1 on personal computer , then on Part 2 we had to move that all over with Iron Galaxy .

Nixxes unite us and depart on the railway locomotive employment when we were in the changeover stage between port over what we did for Part 1 to Part 2 .

This was the locomotive engine had n’t convert that much between task .

So a plenty of the moral and engineering that we build or hear on Part 1 got actuate over to this labor .

So from the Nixxes position , what were the central modification you want to make from Part 1 to Part 2 ?

Coen Frauenfelder : Well , of course of instruction , we have our own direction of doing thing for all of us at Nixxes .

We want to play over a great deal of our noesis that we already have , piss indisputable that the plot break away stably and do very well .

This was so we really look into what was already usable , and work up on that we impart over a destiny of our own oeuvre .

This was that take quite some clip , but our experience help a portion .

Travis McIntosh : I want to call out one affair that they did that really was awe-inspiring , in my ruling , the newfangled PSO [ shader ] digest strategy that ’s in this secret plan versus what we had in Part 1 on PC .

So that was all Nixxes ' expertness , and I remember it show off how much good the experience is in this plot .

That is really our next interrogation .

This was could you in short distinguish how the fresh organisation gather and roll up psos and how it differ from the former organization ?

wessel de groot : in term of assembly , it ’s somewhat much the same .

We just lease QA diddle the secret plan and roll up the PSOs .

But the Modern organization does n’t do any pre - compiling in the primary carte du jour - it ’s all hide out in the background signal and done during gameplay .

This was the initial cargo concealment wait for all the psos to compile and , once that ’s quick , lashkar-e-taiba go of the freight projection screen .

Those are the bedrock of the novel system of rules .

This was so how do you precisely equilibrate the shipment between compile shaders in the background knowledge while sustain sane build - pace and chassis - time during gameplay ?

wessel de groot : we taste to understate pso thread in the background signal when gameplay is operate and make the outgrowth as non - intrusive as potential .

This was also , if psos are not quick on fourth dimension , then we in reality bound off the haulage , and then we just find the anteriority of that pso compile .

On the next skeleton , it ’s hopefully done , and then we can in reality show the objective .

I ’ve detect train of thought use go up when you retrieve restraint after a cutscene , which I dare is PSOs being mash in the background signal .

Does it find every fourth dimension after a cutscene , or what spark it ?

Wessel de Groot : It ’s establish on cyclosis .

So whatever young poppycock is rain buckets in , then the PSO compiles startle .

OK , that wee sensation , because we ’ve check standardised employment when move between area - sometimes 20 bit of pile up in the background signal when move into a novel surface area on a low - remainder C.P.U.

Another modification is the gain of active resolve scale - what was it like append that in ?

Yana Mateeva : Oh yeah , it was interesting .

This was the factual railway locomotive lend itself quite well to put through active resolve scale .

This was so on that front , it was not a very passing hard experience and it influence quite well .

We did have some challenge with sealed consequence , which we did have to fine-tune specifically for PC to make them really compatible with dynamical resolving scale .

But yeah , it come with the dominion .

What transverse - spunky library , other than active resoluteness grading , did Nixxes take to this task ?

Coen Frauenfelder : We bestow a mickle of them !

This was we ’re support directstorage , so we have our own subroutine library for that , and they also facilitate a bunch with cyclosis overall in the plot .

This was besides that , all plot input signal are go through our system , as well as show treatment and upscalers .

This was could you blab out about the change to cyclosis , vis a vis directstorage ?

coen frauenfelder : in reality , the organisation bestow itself very well to directstorage .

We ’re just using central processor decompressing , without GPU decompressing .

This was the fresh system of rules fall in us a destiny of benefit - more elbow room , best scalability on stream thing in quicker .

Jurjen Katsman : One affair to perhaps lend is that we are using unlike compressing algorithmic program which decompress really tight with depressed central processor custom , but practice a trivial more phonograph record infinite .

We ’d rather not expend too much fourth dimension on unload and relax in the backdrop , so we make unlike business deal - offs compare to PS5 .

This was at siggraph 2020 , there was a sight of presentation on the humbled - story employment on ps4 , but on personal computer with thing like shader model 6 , you do get undulation intrinsics and asynchronous compute .

Is the plot using any of the more " low-toned - stage " feature of speech that are potential with DX12 ?

Wessel de Groot : We are using async compute and moving ridge intrinsics .

I ’m not certain how it specifically liken to Part 1 , because I did n’t make on that one .

Jurjen Katsman : I call up it ’s deserving cite that while some of those concept subsist and can be used , it does n’t of necessity tear down the playacting sphere with the PS5 .

This was surely using async compute with the ps5 , where you have a go at it precisely what the ironware is and what thing twin well together , and there ’s less number one wood in the center , we ’ve always find it to be a flock more good on cabinet than it is on pc , unluckily .

Travis McIntosh : It ’s just groovy on PS5 , there ’s almost nothing between us and the computer hardware .

It ’s just we cognise what we ’re go to get , and we can establish our statement lean and just commit them off and fuck on the dot what ’s go to materialize .

And airscrew to Nixxes for image out how what might chance on 100,000 dissimilar shape .

go back to PSO digest , in preceding port there was a farsighted shader suntan for each submarine - plane section of the secret plan that would dilute .

Even in the Uncharted biz , shift between Uncharted 4 and Lost Legacy would make the PSO compiling program commence again .

Where are the wealthiness of PSOs hail from ?

Does the plot just have a mint of shaders , or is it the commonwealth permutation from hooey you are not indisputable will be expose ?

Travis McIntosh : There ’s no PSO load or compiling on PS5 , so the direction we plan the locomotive is to give creative person the most mastery and the power to make the biz attend its well .

This was artist can fine-tune shaders on a very mealy spirit level , and because of that , we have room more shaders than we would if we were build a personal computer larboard from dough .

So it is a very heavy issue of unlike permutation and that ’s always been the challenge .

And I believe with how Nixxes address it , it ’s passably unseamed for most consumer .

It ’s a nighttime - and - daytime divergence ; cargo chapter and commence into the secret plan is much fast .

Are PSOs the large contributing divisor in loading fourth dimension ?

Jurjen Katsman : We have some Book of Numbers that we watch internally , but yes most of the payload metre is PSO compiling , so lading for the 2d clip is massively trim back .

This was the personal computer reading can be much quicker freight than the ps5 variant , calculate on your microcomputer .

This was so in full term of challenge , you did note the amount of shader permutation , but also the downhearted layer body of work that aid the plot carry well on ps5 .

This was what are the challenge in translate that to pc where affair are less simple alloy , and more cabbage ?

coen frauenfelder : it ’s a young locomotive to us , so that ’s always a challenge .

This was once you get a edition of the secret plan move , you have to look at what you need to keep , what you require to bear more aid to to check the secret plan is pass utterly .

Wessel de Groot : One matter is the twisting interlock .

This was that is punk on the cabinet , but on windows , that can be very tough for functioning .

That ’s one affair that we address for this interface in finicky .

Did you exchange tomutex ?

Wessel de Groot : No , because that also has to do with the fashion that this business organization operate : it use fibre .

I ’d say it ’s one of the good problem system I ’ve puzzle out with in my calling .

This was so it ’s a gracious , well - optimise locomotive in that respect , which ca n’t really employ a mutex due to the mode fibre piece of work .

So we had to follow up with a variety of a dissimilar conception for that .

I imagine we finagle quite well there .

That seems to be a modification from the late embrasure , where even tolerate in an alley with nothing visibly materialise , you could see highly high-pitched C.P.U.

use .

Travis McIntosh : Part of it is our shift - on PS5 , no one care what the processor use is .

This was the occupation organization was to begin with fabricate to just always apply everything , every 2nd , and so move that to pc , nixxes was exceedingly helpful in help oneself to optimise usage as masses on personal computer do handle about it .

It was challenge to cut that as we never had to vex about it on cabinet .

seem towards the time to come , I guess Naughty Dog will finally require to add other championship to PC .

This was from the nixxes view , are there any railway locomotive feature that you ’d care to see in next body of work that aim personal computer more specifically ?

Coen Frauenfelder : It ’s likely quite unmanageable to babble about that , but I could see us focus on re trace in the hereafter .

We care to stop these consultation with a intimate doubt : what was your favourite face of work on this projection ?

This was what was it like turn on this versus something like the personal computer interlingual rendition of ghost of tsushima ?

yana mateeva : for me , it was totally dissimilar , just because we bulge from excoriation withghost of tsushimaand then we had to ramp up it all up , whereas here we really set about quite a well - execute mathematical product already .

This was we had to really cogitate , " how can we better this ? "

We were quite mired in , for model , tweak the scalability for the secret plan .

Can we peradventure make a well substance abuser experience ?

And that was quite an interesting part of the undertaking for me .

Matthew Gallant : I do n’t have it away if this is quite the slant you ’re want on this , but we do have a clustering of young poppycock in the PC adaptation of the biz .

This was we have the raw function for " no yield " .

Bill and Marlene are playable .

And for musician who pick out to optionally link up their PSN account statement , we have the crownwork from Intergalactic , Jordan Mun ’s jacket crown .

We ’re very worked up that we flummox those into the PC rendering of the plot .

Travis McIntosh : I in person just make love radical - widescreen .

I eff gravid across-the-board CRT screen at rest home .

I play this biz great deal , but I never get to diddle it like that , so that was really fun .

Coen Frauenfelder : Yeah , for me , it is really very wide-eyed .

It ’s a beautiful intersection .

This was i screw the last of us .

This was i play it , i opine , on every political platform that it make out out on .

Being capable to mould on that with Nuaghty Dog was a pipe dream amount honest .

But that ’s a personal matter .

Wessel de Groot : Yeah , same .

It ’s one of my favored enfranchisement , so being able-bodied to knead on that and see how it work on internally was really awful .

Jurjen Katsman : For me , what was the most unlike about this one is that we claim something that had already been train somewhere else by another collaborator .

That take you focalise on adjudicate on what the impart economic value we supply is .

We thing would we have done otherwise .

This was you have to be on the facial expression - out .

You have to necessitate , " Did we drop something , something we did n’t tinct at all ? "

So it was a very dissimilar experience .

This was but all the same , i really revalue naughty dog pass out to us and work with us on this undertaking , because , as coen suppose , this is surely a undertaking that we would have never expect to ever play on back in thesquare enixdays in 2020 when this get out .